Viewing entries tagged
OSC

Bluetooth SIXAXIS PS3 OpenSoundController

After connecting my bluetooth sixaxis ps3 controller to my mac and discovering that the sixaxis vales and button pressure get passed to Max, I had to make a ps3 version of my OpenSoundControl converter app. Plus its wireless so I can just completely lean back in my chair and have fun controlling stuff:) I'm showing some of its functionality with the brilliant sample layer tool created in Reaktor by Twisted Tools.
(twistedtools.com/shop/reaktor/s-layer/)  
I've also seen the new ps4 controller which looks slick, can't wait to hack that as well.

XBox 360 OSC Controller

I have wanted to do something creative with a game controller ever since I first discovered the [human interface] object in Max. And as soon as the new Nodes object was released I thought a great implementation would be to use it with some sort of joystick. 

I’m using MaxMSP to receive all the control data from an XBox 360 controller and converting it to OSC messages to be used with any program that accepts OSC, in this case Reaktor. I’ve made each message range scalable as well, for fine tuning control possibilities. 

I added 9 nodes for each joystick which gave me 11 control parameters (including XY) for each joystick! It was a little unpredictable to know what kinds of results that would achieve but that was the fun part :) 
I pretty much randomly assigned all the controls to this ring modulating synth and buffer effect Buffeater (twistedtools.com/shop/reaktor/buffeater/)
Fun times.

Max for Live version in progress as well which will use Abletons device parameter control API. Will post when I have time to finish it.

MaxMSP iPhone Saber

I just recently finished reading the book “The Sounds of Star Wars.” A lot of the techniques and record sources of Star Wars has been around for a long time but there was something very cool about having all the sound sources to play while reading about these recordings and processing techniques that were used. This book was a terrific read and I highly recommend it to any sound nerd:) Needless to say, it was very inspiring, which made me want to try and do some Star Wars design. And what better to experiment with than the light saber.

I’ve been doing a bit of OSC implementation in my Max patches so I thought i’d try and develop a loop based patch controlled by my iPhone. I recorded a whole bunch of source with my phonecoil mic and edited it into useful intro, loop and outro sounds to be triggered in my patch. Since I ended up with about 20 different sounds for each, I restricted the amount of voices and added a randomize feature to generate various different saber sounds.

The OSC was sent using OSCemote on my iPhone. Its basically modulating various parameters of a comb filter, phase effect, and doppler using X, Y and Z values. It was nice to add this sense of ‘movement’ with actual physical movement.

I’ve captured 12 different saber variations as it was easy to keep creating a slightly different timbre with the source loops. The patch is a bit of a work in progress and I plan on making it more modular for easy prototyping using loops in this way with effects processing.