Senior Technical Audio Artist
Audio Contributions
- Procedural Gibberish Systems
- Music Systems and Implementation
- Damage Feedback System
- Technical Audio | Additional Sound Design and Implementation
- Integration with FrostBite 3 game engine
A couple prototypes that mostly came to fruition from Plants VS Zombies Battle for Neighbourville:
Gibberish generator that realtime drives mouth bones and triggers different animation states/gestures
Giving Damage feedback: regular and critical damage amounts pitch scaled to health remaining, regular and critical vanquishes (kills)
found some old pre-pre-pre-alpha GW3 Battle for Neighbourville vid target videos for Art and Audio.
the internal development name was Picnic, which was also my contribution.
half the music was temp the other half was designed