Using my Game Pad to control Soundminer’s Radium samplers. Super fun to apply MIDI control to filters and volumes and pitches and modulations and effects and dopplers all performable real time for sound design.
Hit Record = (sound + music) * (art + tech);
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Using my Game Pad to control Soundminer’s Radium samplers. Super fun to apply MIDI control to filters and volumes and pitches and modulations and effects and dopplers all performable real time for sound design.
Granular Ambience exploration using Borderlands iPad app with overlayed images
The Landscape HC-TT is a fun and unique sound design device built for manual tape scrubbing. This is an example with my voice recorded to tape, manually scrubbed as its sent through some effects.
A quick capture of some Sound Design for Star Wars Squadrons, using my modular synth to mangle some samples into distorted drones and squelches. Designs to be edited and layered into weapon and explosion sounds.
A couple of prototypes that mostly came to fruition from Plants VS Zombies Battle for Neighborville:
Gibberish generator that realtime drives mouth bones and triggers different animation states/gestures
2. Giving Damage feedback: regular and critical damage amounts pitch scaled to health remaining, also switching between regular and critical vanquishes (kills)
It’s a few years old now.. but thought i’d share some Tips, Tricks, Tools and Techniques from my time on the PVZ Franchise. I’ll break down some In-Game implementation and some Content Creation inspirations.
Designing Environmental Sound to be as Rich, Bold and Colourful as it looked was always an interesting process in the Plants VS Zombies Universe. Here is a Playlist of some of the wide variety of PVZ Level Ambiences
So many gameplay options in this game, from Single player quests to Multiplayer Online and Co-op adventures
Here is a Playlist of some of the wide variety of Plants VS Zombies Garden Warfare 2 Gameplay