Concept Audio & Prototyping | Creative Sound Design | Technical Sound Design
2021 - 2024 : Phoenix Labs : Principal Sound Designer
Principal Sound Designer / Audio Director
project Dragon: Principal Sound Designer
project Piranha: Concept Sound Designer
2003 - Present : antonaudio.com : Sound Designer | Audio Artist | Game Audio | Post Production
featured client: Pixelynx
2014 - 2021 : Electronic Arts : Senior Audio Artist | Audio Director | Technical Sound Designer
Creative Audio Direction
Technical Audio Implementation
Concept Sound & Music - Innovation Investigation
additional Sound Design
Plants vs Zombies Battle For Neighbourville
Procedural Gibberish Systems
Music Systems and Implementation
Damage Feedback System
Technical Audio | Additional Sound Design and Implementation
Integration with FrostBite 3 game engine
Environmental Sound Design and Implementation
Level Mechanics Audio Systems
Story Mode Scripted Event Sound Design and Implementation
Weapon and Ability Sound Design and Implementation (Clone Wars)
Vehicle Sound Design and Implementation (Clone Wars)
Integration with FrostBite 3 game engine
Plants vs Zombies Garden Warfare 2
Project Planning | Resourcing
Music Direction and Implementation
Voice Direction and Implementation
Audio Direction | Sound Design and Implementation
Integration with FrostBite 3 game engine
2012 - 2014 : PopCap HD Vancouver : Audio Artist |||
Plants vs Zombies Garden Warfare
Sound Design | Technical Implementation
Weapons SFX | Abilities SFX | Character SFX | World SFX
Character voice design | perform | record | edit | implement
Marketing video edits and mixes
Integration with FrostBite 3 game engine
2010 - 2012 : Slant Six Games | Sound Designer
2006 - 2010 : Black Box Studios | Electronic Arts | Audio Artist ||
2004 - 2006 : Electronic Arts | Sound Artist Assistant | Senior Audio Tester
2003 - 2004 : Vancouver Film School | Sound Design Campus Teacher's Assistant
2003 - 2004 : Vancouver Film School | Sound Design for Visual Media