taking SpinTracer plugin for a 'Spin' generating random lightsaber sounds for #may4thbewithyou
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#starwars #sounddesign @tonsturm
Hit Record = (sound + music) * (art + tech);
Viewing entries tagged
Sound Design
taking SpinTracer plugin for a 'Spin' generating random lightsaber sounds for #may4thbewithyou
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#starwars #sounddesign @tonsturm
some fun old skateboard concepts and prototypes
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#maxmsp #vuo #wwise #senselmorph #vdmx #nativeinstruments
#audiovisual sonic branding sketches
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made a random Netflix logo SFX generator as a sonic branding exercise
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just rolling the dice on a large pallet of hits, impacts, tones and resolves
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#sonicbranding #sounddesign #random
#generative #netflix
Random Ambience generator that started as a Mod of a Tom Cosm max for live device.
The Mod adds selectable groups of sounds, interpolated crossfading, panning, random modulation and more!
Max Mood Machine. Modular Meditation. Work in Progress Random generation of ambiance and musical mood motifs with modulation of filters, pan and effects . . #max #mood #machine #modular #meditation
#audiovisual sketch for #goskateboardingday & #makemusicday
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Software Jam Session with @vuoflow @c74connect @ableton and #soundminer
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Visuals running realtime in #vuo and sending #midi info out to #max , #ableton and #sounddesign in #soundminer #radium
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#skateboard #retro #skateordie #8bit #chiptune #audiovisual #sounddesign
An old session designed to be able to switch elemental themes and quickly generate some content automatically. It does not cover the fine details and is more of a broad stroke approach to create some movement elements/layers.
It was also a simulation of potentially a game audio system that adapts to cinematics at runtime.
Found some really old sound design concepts/ideas on the drive and thought i’d just archive them here in this playlist:
procedural wind simulation using Pure Data
some doppler / fake doppler techniques
procedural tank engine element that continuously rises ala Shepard tone
procedural helicopter in Pure Data
some granular techniques
Generative SprayPaint simulator in MaxMSPJitter that controls sound realtime in Soundminers Radium sampler. Essentially exposing the generated X and Y positions and Size of spray as variables, a change in direction triggers events. Then translating to MIDI and sending to Radium sampler for sound triggering of layers and modulation.
The more manual controlled version using Roli lightblock is passing control parameters to Max over USB where i then over-ride the generative logic and manually control X Y and Size (with MPE pressure), which then gets tracked and translated to MIDI post-visual generation and sent to Radium for sound triggering of layers and modulation.
Updating my custom PS3 Max for Live Parameter controller with:
multiple scalable mappings per parameter
gesture recording and looping
selectable MIDI note mapping - momentary or toggle
Potential here for some absolutely bonkers performable modulations!!
Quick realtime performance triggering drum loops and controlling cinematic sound design instruments
Using Ableton Live and Max for Live to control Wwise via MIDI binding for prototyping purposes
Using my Game Pad to control Soundminer’s Radium samplers. Super fun to apply MIDI control to filters and volumes and pitches and modulations and effects and dopplers all performable real time for sound design.
Granular Ambience exploration using Borderlands iPad app with overlayed images
Sound Garden Synth Session: Mandatory Pink Floyd Sequence Pattern