small sketch recreating some of the elements from a sword of symphony clip
this was the original clip, really like the synchronized vibe
Hit Record = (sound + music) * (art + tech);
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quantize
small sketch recreating some of the elements from a sword of symphony clip
this was the original clip, really like the synchronized vibe
adding some taiko drum elements to punctuate actions
adding melody lines to emphasize attacks
This is an old HiFi Rush music quantization sketch I did quickly after reading this article
I’m using some debug video that was used to explain some of the music mechanics
I might dig deeper into some of these techniques with my own animation system, but its always fun to study anything that tightly syncs and is controlled with musical information
this was the original click track used to show some of the tempo changes and gameplay sync
tempo mapped the original debug tempo and playing some other tunes with warping tempo changes