Old prototype sequencing footstep and foley layers in different ways to sell the small intricate differences for different directions and speed, etc
Hit Record = (sound + music) * (art + tech);
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I inherited this great Auto-Harp from my wife's late grandpa. He was a very unique, eccentric and talented artist. I have never played an Auto-Harp before and am pretty sure I'm playing it incorrectly but managed to multi-track some performances and put something together in his memory with his instrument.
Using my Game Pad to control Soundminer’s Radium samplers. Super fun to apply MIDI control to filters and volumes and pitches and modulations and effects and dopplers all performable real time for sound design.
Granular Ambience exploration using Borderlands iPad app with overlayed images
Sound Garden Synth Session: Mandatory Pink Floyd Sequence Pattern
Sound Garden Synth Session: Drowning in Drones
The Landscape HC-TT is a fun and unique sound design device built for manual tape scrubbing. This is an example with my voice recorded to tape, manually scrubbed as its sent through some effects.
A quick capture of some Sound Design for Star Wars Squadrons, using my modular synth to mangle some samples into distorted drones and squelches. Designs to be edited and layered into weapon and explosion sounds.
A couple of prototypes that mostly came to fruition from Plants VS Zombies Battle for Neighborville:
Gibberish generator that realtime drives mouth bones and triggers different animation states/gestures
2. Giving Damage feedback: regular and critical damage amounts pitch scaled to health remaining, also switching between regular and critical vanquishes (kills)
It’s a few years old now.. but thought i’d share some Tips, Tricks, Tools and Techniques from my time on the PVZ Franchise. I’ll break down some In-Game implementation and some Content Creation inspirations.
Designing Environmental Sound to be as Rich, Bold and Colourful as it looked was always an interesting process in the Plants VS Zombies Universe. Here is a Playlist of some of the wide variety of PVZ Level Ambiences
So many gameplay options in this game, from Single player quests to Multiplayer Online and Co-op adventures
Here is a Playlist of some of the wide variety of Plants VS Zombies Garden Warfare 2 Gameplay
Since I modified my Open Sound Control Max patch to work with a PS3 controller, I had to go ahead and port it as a MIDI controller as well:) I haven't made a MIDI version of a game controller, i'm glad I did as its proven very useful. I like MIDI and have a number of dedicated MIDI controllers I use but the many simultaneous inputs a game controller provides is unmatched by any traditional music controller.
You only have two hands so generally its only controlling 2 knobs at the same time, or one XY pad and one knob etc. My Max patch is still a work in progress as i'd like to still add some LFO, envelope and sequencer functionality, but in the meantime I was inspired by Charles Deenen's whoosh design template ( designingsound.org/2010/02/charles-deenen-special-100-whooshes-in-2-minutes/ )and thought it would be fun to make something work along those lines, borrowing some of the ideas but using my game MIDI controller to control it.
I'm a huge fan of Charles' designs and have worked with him in the past so this was a fun experiment for me.
Instead of setting it up in a linear way with many tracks in ProTools I chose to use 2 samplers that can randomly load different content on only 2 tracks with select processing. Many, many ways to set something up like this, experimentation is important, and a lot of fun. Anyone need some whooshes?