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Footstep Foley Sequencer in Max

Old prototype sequencing footstep and foley layers in different ways to sell the small intricate differences for different directions and speed, etc

Conversation Sequence Stitching in Max

Old prototype that randomly assigns characters to have a conversation and sequences through the stages using Max

Auto Harp Memories

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I inherited this great Auto-Harp from my wife's late grandpa. He was a very unique, eccentric and talented artist. I have never played an Auto-Harp before and am pretty sure I'm playing it incorrectly but managed to multi-track some performances and put something together in his memory with his instrument.

Game Pad control of Soundminer's Radium sampler

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Using my Game Pad to control Soundminer’s Radium samplers. Super fun to apply MIDI control to filters and volumes and pitches and modulations and effects and dopplers all performable real time for sound design.

Oscilloscope 02

Some driving rhythm and pulse on the modular synth, driving an oscilloscope-like shader

Oscilloscope 01

Playing with some smooth tones on the modular synth and driving an oscilloscope shader

Synesthesia 02

Simulating Synesthesia: a condition in which one sense (for example, hearing) is simultaneously perceived by one or more additional sense such as sight. This example uses Audio frequency amplitudes to drive realtime Shader parameters.

Synesthesia 01

Simulating Synesthesia: a condition in which one sense (for example, hearing) is simultaneously perceived by one or more additional sense such as sight. This example uses Audio frequency amplitudes to drive realtime Shader parameters.

Human Controlled Tape Transport

The Landscape HC-TT is a fun and unique sound design device built for manual tape scrubbing. This is an example with my voice recorded to tape, manually scrubbed as its sent through some effects.

Star Wars Squadrons Sound Design with Modular Synth

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A quick capture of some Sound Design for Star Wars Squadrons, using my modular synth to mangle some samples into distorted drones and squelches. Designs to be edited and layered into weapon and explosion sounds.

Plants VS Zombies Battle for Neighborville Prototypes

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A couple of prototypes that mostly came to fruition from Plants VS Zombies Battle for Neighborville:

  1. Gibberish generator that realtime drives mouth bones and triggers different animation states/gestures

2. Giving Damage feedback: regular and critical damage amounts pitch scaled to health remaining, also switching between regular and critical vanquishes (kills)

Plants VS Zombies Garden Warfare Sound Design

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It’s a few years old now.. but thought i’d share some Tips, Tricks, Tools and Techniques from my time on the PVZ Franchise. I’ll break down some In-Game implementation and some Content Creation inspirations.

Plants VS Zombies Garden Warfare Environmental Ambience Showcase

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Designing Environmental Sound to be as Rich, Bold and Colourful as it looked was always an interesting process in the Plants VS Zombies Universe. Here is a Playlist of some of the wide variety of PVZ Level Ambiences

Some environmental sounds from Plants vs Zombies Garden Warfare 2

Plants VS Zombies Garden Warfare2 Gameplay Showcase

So many gameplay options in this game, from Single player quests to Multiplayer Online and Co-op adventures

Here is a Playlist of some of the wide variety of Plants VS Zombies Garden Warfare 2 Gameplay

Plants VS Zombies Garden Warfare Character Showcase

I was the Audio Director and Lead Senior Sound Designer on this Franchise for many years, what a blast it was creating and living in this wacky and wonderful universe :)

Here is a Playlist of the wide variety of PVZ Character Variants and Abilities

100 Whooshes in 2 minutes

PS3_MIDI

Since I modified my Open Sound Control Max patch to work with a PS3 controller, I had to go ahead and port it as a MIDI controller as well:) I haven't made a MIDI version of a game controller, i'm glad I did as its proven very useful. I like MIDI and have a number of dedicated MIDI controllers I use but the many simultaneous inputs a game controller provides is unmatched by any traditional music controller.

You only have two hands so generally its only controlling 2 knobs at the same time, or one XY pad and one knob etc. My Max patch is still a work in progress as i'd like to still add some LFO, envelope and sequencer functionality, but in the meantime I was inspired by Charles Deenen's whoosh design template ( designingsound.org/2010/02/charles-deenen-special-100-whooshes-in-2-minutes/ )and thought it would be fun to make something work along those lines, borrowing some of the ideas but using my game MIDI controller to control it.


I'm a huge fan of Charles' designs and have worked with him in the past so this was a fun experiment for me.
Instead of setting it up in a linear way with many tracks in ProTools I chose to use 2 samplers that can randomly load different content on only 2 tracks with select processing. Many, many ways to set something up like this, experimentation is important, and a lot of fun. Anyone need some whooshes?