Old prototype sequencing footstep and foley layers in different ways to sell the small intricate differences for different directions and speed, etc
Hit Record = (sound + music) * (art + tech);
I inherited this great Auto-Harp from my wife's late grandpa. He was a very unique, eccentric and talented artist. I have never played an Auto-Harp before and am pretty sure I'm playing it incorrectly but managed to multi-track some performances and put something together in his memory with his instrument.
Using my Game Pad to control Soundminer’s Radium samplers. Super fun to apply MIDI control to filters and volumes and pitches and modulations and effects and dopplers all performable real time for sound design.
Granular Ambience exploration using Borderlands iPad app with overlayed images
Sound Garden Synth Session: Mandatory Pink Floyd Sequence Pattern
Sound Garden Synth Session: Drowning in Drones
The Landscape HC-TT is a fun and unique sound design device built for manual tape scrubbing. This is an example with my voice recorded to tape, manually scrubbed as its sent through some effects.
A quick capture of some Sound Design for Star Wars Squadrons, using my modular synth to mangle some samples into distorted drones and squelches. Designs to be edited and layered into weapon and explosion sounds.
A couple of prototypes that mostly came to fruition from Plants VS Zombies Battle for Neighborville:
Gibberish generator that realtime drives mouth bones and triggers different animation states/gestures
2. Giving Damage feedback: regular and critical damage amounts pitch scaled to health remaining, also switching between regular and critical vanquishes (kills)
It’s a few years old now.. but thought i’d share some Tips, Tricks, Tools and Techniques from my time on the PVZ Franchise. I’ll break down some In-Game implementation and some Content Creation inspirations.
Designing Environmental Sound to be as Rich, Bold and Colourful as it looked was always an interesting process in the Plants VS Zombies Universe. Here is a Playlist of some of the wide variety of PVZ Level Ambiences
So many gameplay options in this game, from Single player quests to Multiplayer Online and Co-op adventures
Here is a Playlist of some of the wide variety of Plants VS Zombies Garden Warfare 2 Gameplay
Section 1: Master control section - animated control pad
1 - select your PLAYSTATION(R)3 Controller here
2 - select a MIDI port to output to
3 - select a root Key for assigning notes to buttons (assigned randomly across all buttons)
4 - select a scale that all notes will fit in
5 - select an Octave range
6 - Tab used to select Controller assignment page or Sequencers page
Section 2: Lstick nodes area has 5 adjustable node spheres and XY parameters
1 - toggle node and XY sends. adjust node sphere positions and sizes if desired
2 - select CC value and Channel #
3 - scale range of CC outputs if desired
Section 3: Rstick nodes area has 5 adjustable node spheres and XY parameters
1 - toggle node and XY sends. adjust node sphere positions and sizes if desired
2 - select CC value and Channel #
3 - scale range of CC outputs if desired
Section 4: Shoulder buttons (LT, RT, LB, RB) assignments
1 - toggle Note sends, select notes, modify velocity, select channel #
2 - toggle pressure/aftertouch sends, select CC value, select Channel #, modify output range
Section 5: Main buttons (Circle, Triangle, Square, X) assignments (Momentary action)
1 - toggle Note sends, select notes, modify velocity, select channel #
2 - toggle pressure/aftertouch sends, select CC value, select Channel #, modify output range
Section 6: Dpad buttons (Up, Down, Left, Right) assignments (Toggle action)
1 - toggle Note sends, select notes, modify velocity, select channel #
2 - toggle pressure/aftertouch sends, select CC value, select Channel #, modify output range
Section 7: SIXAXIS pitch and yaw assignments
1 - toggle Left/Right tilt motion send, select CC value, channel # and range output
2 - toggle Up/Down tilt motion send, select CC value, channel # and range output
Section 8: Sequencers Tab master section
1 - Same setting as Section 1 with be applied for sequencers tab
2 - Same setting as Section 1 with be applied for sequencers tab
3 - Transport area for Sequencers Tab. Transport must be on for sequencers to run. Adjustable Tempo
4 - Tab used to select Controller assignment page or Sequencers page
Section 9: Sequencers Page
1 - Toggle button for activating sequencer #1 (assigned to select button)
2 - Toggle buttons for sending Note messages, Extra1 and Extra2 values. MIDI CC# and Ch# are also selectable
3 - Main sequencer edit area: zoom range, loop length range, note edit, velocity edit, extra1 and extra2 parameter edit
4 - Display, Direction, Beat Division, # of steps and Fold options
5 - Some random, Sorting and SetAll sequencer settings
6 - Sequencer #2
7 - Sequencer #3
Section 10: Left and Right stick click functionality
1 - LeftStick Click - Send a random CC value of a selectable range
2 - RightStick Click - Send a random CC value of a selectable range