Using Ableton Live and Max for Live to control Wwise via MIDI binding for prototyping purposes
Hit Record = (sound + music) * (art + tech);
Using Ableton Live and Max for Live to control Wwise via MIDI binding for prototyping purposes
Collage Composition Crawling in C Major
I’ve always liked sticker collages but never really wanted to commit to using my stickers to create one.. so i’ve built several collage generators of different kinds instead to automatically collage images. They’re kinda fun and of course i always try and build in some sort of audio generation or beat synced mechanic.. because nerd.
Bringing the old Swarmatron emulation app to life with some Lemur physics modulations from iPad
Old experiment using Reaktor emulation of a Swarmatron oscillator bank driving some visual thingy
I inherited this great Auto-Harp from my wife's late grandpa. He was a very unique, eccentric and talented artist. I have never played an Auto-Harp before and am pretty sure I'm playing it incorrectly but managed to multi-track some performances and put something together in his memory with his instrument.
Using my Game Pad to control Soundminer’s Radium samplers. Super fun to apply MIDI control to filters and volumes and pitches and modulations and effects and dopplers all performable real time for sound design.
Granular Ambience exploration using Borderlands iPad app with overlayed images
Sound Garden Synth Session: Mandatory Pink Floyd Sequence Pattern
Sound Garden Synth Session: Drowning in Drones
The Landscape HC-TT is a fun and unique sound design device built for manual tape scrubbing. This is an example with my voice recorded to tape, manually scrubbed as its sent through some effects.
A quick capture of some Sound Design for Star Wars Squadrons, using my modular synth to mangle some samples into distorted drones and squelches. Designs to be edited and layered into weapon and explosion sounds.
A couple of prototypes that mostly came to fruition from Plants VS Zombies Battle for Neighborville:
Gibberish generator that realtime drives mouth bones and triggers different animation states/gestures
2. Giving Damage feedback: regular and critical damage amounts pitch scaled to health remaining, also switching between regular and critical vanquishes (kills)
It’s a few years old now.. but thought i’d share some Tips, Tricks, Tools and Techniques from my time on the PVZ Franchise. I’ll break down some In-Game implementation and some Content Creation inspirations.